This is a research paper I wrote at the end of my undergraduate degree. The paper investigates a broad range of graphical models with applications, ranging from Bayesian networks, Gaussian mixture models, Restricted Boltzmann Machines to particle filtering methods. Among other things, the paper applies these algorithms to texture synthesis and object tracking. Hopefully is very instructive to new machine learning students.
Source code (ZIP)
The software programs developed and used in the research paper. It has been developed in C++ for Ubuntu 12.04 and MATLAB 7.12.0. The software is subject to the disclaimer found in the zip file
The software programs developed and used in the research paper. It has been developed in C++ for Ubuntu 12.04 and MATLAB 7.12.0. The software is subject to the disclaimer found in the zip file